Also, comes with a handy 3D preview with 4 different default shapes or you can even import your own mesh into it! It is the most prevalent studio since it contains Cardinal sound-related working. So if you already know about this then I must be behind the times. Only a beta version though and for limited time till 15th March 08 last time i checked, so download this to try for free until then. I tried doing a little practice and did this little test.Īt first it you can select whether to import a "diffuse texture" (which means anything really from occlusion, specularity even normal which I tried but doesn't quite look right in a way when I compared with other ways) or to import "normal map". Tried both ways, so first did "diffuse" and imported "colour map" which looks like this. ![]() ![]() You can import a different diffuse map if you want or use the same one and import specularity map but you can't import a normal map into the heading under "normal" if done this way.Īs opposed to the other way which is selecting to import "normal" from the start which I did and then to import the colour map version of this "normal map texture" made from photoshop originally. Well I did find out that that it's best to select "diffuse" option at first then select your desired "shape recognition" from 2 choices that crop up which makes shapes and edges look more emphasised rather than flat-looking.
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